Title
Mosaic-based 3D scene representation and rendering
Abstract
In this paper we address the problem of fusing images from many video cameras or a moving video camera. The captured images have obvious motion parallax, but they will be aligned and integrated into a few mosaics with a large field-of-view (FOV) that preserve 3D information. We have developed a geometric representation that can re-organize the original perspective images into a set of parallel projections with different oblique viewing angles. In addition to providing a wide field of view, mosaics with various oblique views well represent occlusion regions that cannot be seen in a usual nadir view. Stereo pair(s) can be formed from a pair of mosaics with different oblique viewing angles and thus image-based 3D viewing can be achieved. This representation can be used as both an advanced video interface and a pre-processing step for 3D reconstruction.
Year
DOI
Venue
2006
10.1016/j.image.2006.08.002
Signal Processing: Image Communication
Keywords
DocType
Volume
video signal processing,image representation,advanced video interface,image-based rendering,image segmentation,video cameras,stereo pair,- stereo mosaics,rendering (computer graphics),image reconstruction,visual representation,3d reconstruction,visual,stereo mosaics,mosaic-based 3d scene rendering,stereo image processing,mosaic-based 3d scene representation,field of view,image based rendering,motion parallax
Journal
21
Issue
ISSN
ISBN
9
Signal Processing: Image Communication
0-7803-9134-9
Citations 
PageRank 
References 
6
0.50
13
Authors
2
Name
Order
Citations
PageRank
Zhigang Zhu146758.83
A. Hanson21348304.11