Abstract | ||
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Modeling organic objects and natural phenomena is a very time consuming task, and usually requires a certain level of expertise. This happens due to the lack of suitable geometric primitives available in most modeling tools. In addition, with the great advance in real-time rendering power, there is a growing demand for more complex models. Hence, this paper proposes a method to automatically build visually convincing spider orb-webs that are self-adapted to the environment. We show results of mesh-based spider orb-webs built in real-time that are visually pleasing and realistically looking. |
Year | DOI | Venue |
---|---|---|
2013 | 10.1109/SIBGRAPI.2013.47 | SIBGRAPI |
Keywords | Field | DocType |
natural phenomenon,organic object,modeling tool,realistic modeling,self-adapted spider orb-webs,convincing spider orb-webs,certain level,mesh-based spider,real-time rendering power,great advance,complex model,suitable geometric primitive,real time systems | Computer graphics (images),Spider,Computer science,Instruction set,Orb (optics),Geometric primitive,Rendering (computer graphics) | Conference |
Citations | PageRank | References |
0 | 0.34 | 2 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Wagner Schmitt | 1 | 3 | 0.73 |
Marcelo Walter | 2 | 62 | 17.54 |
João Luiz Dihl Comba | 3 | 106 | 6.84 |