Title
High-quality animation of 2D steady vector fields.
Abstract
Simulators for dynamic systems are now widely used in various application areas and raise the need for effective and accurate flow visualization techniques. Animation allows us to depict direction, orientation, and velocity of a vector field accurately. This paper extends a former proposal for a new approach to produce perfectly cyclic and variable-speed animations for 2D steady vector fields (see [1] and [2]). A complete animation of an arbitrary number of frames is encoded in a single image. The animation can be played using the color table animation technique, which is very effective even on low-end workstations. A cyclic set of textures can be produced as well and then encoded in a common animation format or used for texture mapping on 3D objects. As compared to other approaches, the method presented in this paper produces smoother animations and is more effective, both in memory requirements to store the animation, and in computation time.
Year
DOI
Venue
2004
10.1109/TVCG.2004.1260754
IEEE Trans. Vis. Comput. Graph.
Keywords
Field
DocType
high-quality animation,variable-speed animation,arbitrary number,steady vector field,color table animation technique,computation time,accurate flow visualization technique,steady vector fields,complete animation,smoother animation,common animation format,vector field,animation,dynamic system,image texture,data visualisation,flow visualisation,flow visualization,computer animation,texture mapping
Texture mapping,Computer vision,Computer graphics (images),Image texture,Vector field,Computer science,Physically based animation,Animation,Color cycling,Artificial intelligence,Skeletal animation,Computer animation
Journal
Volume
Issue
ISSN
10
1
1077-2626
Citations 
PageRank 
References 
10
0.54
21
Authors
3
Name
Order
Citations
PageRank
Wilfrid Lefer116612.52
Bruno Jobard239629.58
Claire Leduc3100.54