Title
Unsupervised object-based sprite coding system for tennis sport
Abstract
Sprite coding is a new objected-based coding technology proposed by MPEG-4 video standard. In this paper, we propose an unsupervised sprite coding system for sport videos, for example, tennis sequences. Our system can provide several important functions. First, the sprite of the background can be generated without any pre-processing masks in our system. Second, it can automatically segment the foreground and background in a video sequence. Third, it can provide the masks of the foreground objects and the tennis ball. The experimental results show that our system has a very good performance and the coding gain of our system compared with MPEG-4 advanced simple profile is 2.5 dB at the low bit rate (270 Kbps) and is 2 dB at the ultra low bit rate (70 Kbps). It can be used in the sport video coding at low bit rate and provides a object-based sport video sequence.
Year
DOI
Venue
2003
10.1109/ICME.2003.1220923
ICME
Keywords
Field
DocType
unsupervised object-based sprite coding system,sport video sequence,advanced simple profile,image segmentation,mpeg-4 video standard,ultra low bit rate,unsupervised object-based sprite,tennis sport,sport,bit rate,sport video,object-based sport video sequence,video coding,image sequences,low bit rate,coding gain,sprite coding,sport video coding,unsupervised sprite,tennis sequences,new objected-based coding technology,video sequence,motion estimation,digital signal processing
Computer vision,Coding gain,Video processing,Coding tree unit,Computer science,Motion compensation,Multiview Video Coding,Smacker video,Artificial intelligence,Sub-band coding,Context-adaptive binary arithmetic coding
Conference
Volume
ISBN
Citations 
1
0-7803-7965-9
3
PageRank 
References 
Authors
0.56
2
5
Name
Order
Citations
PageRank
Ching-Yeh Chen165349.43
Shao-Yi Chien21603154.48
Yi-Hau Chen315416.98
Yu-Wen Huang41116114.02
Liang-Gee Chen53637383.22