Title
Heuristics for Video Games Evaluation: How Players Rate Their Relevance for Different Game Genres According to Their Experience.
Abstract
This paper reports a study evaluating the relative relevance of evaluation heuristics for different game genres and players. 120 players (amateur or e-Sport players) were invited to assess the relevance of 47 heuristics for different game genre (Real Time Strategy, Massively Multi-player Online Role-Playing or First-Person Perspective Shooting). Results show that the relevance of heuristics varies according to game genres and player types. These results have implication for both the design and evaluation processes of games. Implications of these results and future research directions are discussed.
Year
DOI
Venue
2013
10.1145/2534903.2534915
IHM
Keywords
Field
DocType
real time strategy,players rate,e-sport player,relative relevance,evaluation process,first-person perspective shooting,evaluation heuristics,future research direction,different game genre,massively multi-player online role-playing,game genre,video games evaluation,different game,methodology,heuristics,evaluation
Real-time strategy,Video game design,Game mechanics,Computer science,Game design,Amateur,Human–computer interaction,Heuristics,Game Developer,Multimedia
Conference
Citations 
PageRank 
References 
1
0.35
9
Authors
2
Name
Order
Citations
PageRank
Florentin Rodio1161.43
J. M. Christian Bastien213413.69