Abstract | ||
---|---|---|
Visual Languages (VLs) are beneficial particularly for domain-specific applications, since they can support ease of understanding by visual metaphors. If such a language has an execution semantics, comprehension of program execution may be supported by direct visualization. This closes the gap between program depiction and execution. To rapidly develop a VL with execution semantics a generator framework is needed which incorporates the complex knowledge of simulating and animating a VL on a high specification level. In this paper we show how a fully playable tile-based game is specified with our generator framework DEViL. We illustrate this on the famous Pac-man(1) game. We claim that our simulation and animation approach is suitable for the rapid development process. We show that the simulation of a VL is easily reached even in complex scenarios and that the automatically generated animation is mostly adequate, even for other kinds of VLs like diagrammatic, iconic or graph based ones. |
Year | DOI | Venue |
---|---|---|
2011 | 10.2298/CSIS101220005W | COMPUTER SCIENCE AND INFORMATION SYSTEMS |
Keywords | Field | DocType |
visual languages,DEViL,simulation,animation,tile-based games,pac-man | Graph,Programming language,Diagrammatic reasoning,Computer science,Visualization,Depiction,Animation,Tile,Comprehension,Semantics | Journal |
Volume | Issue | ISSN |
8 | SP2 | 1820-0214 |
Citations | PageRank | References |
0 | 0.34 | 6 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jan Wolter | 1 | 0 | 0.34 |
Bastian Cramer | 2 | 10 | 2.01 |
Uwe Kastens | 3 | 406 | 55.65 |