Title
Computing a View Frustum to Maximize an Object's Image Area.
Year
Venue
Keywords
2003
Journal of Graphics Tools
camera calibration,texture mapping,three dimensional
Field
DocType
Citations 
Texture mapping,Computer vision,Shadow,Projective texture mapping,Viewing frustum,Computer graphics (images),Vertex (geometry),Computer science,Frustum,Quadrilateral,Artificial intelligence,Bounding overwatch
Journal
2
PageRank 
References 
Authors
0.42
4
2
Name
Order
Citations
PageRank
Kok-Lim Low149644.43
Adrian Ilie216615.20