Abstract | ||
---|---|---|
We present various algorithms for antialiasing silhouette edges of manifold and non-manifold implicit surfaces.The algorithms are: object space, edge blur, super-sampling, adaptive pixel-tracing, and jitter-based antialiasing. We discuss the strengths and weaknesses of the approaches and compare the results. We also discuss the antialiasing of contours rendered on implicit surfaces. The algorithms for antialiasing and rendering contours take place in the GPU and so are performed in real time. This allows us, for instance, to animate contours on a surface in real time by changing contour parameters. We give examples showing the results of our antialiasing techniques for various types of contours rendered on surfaces. |
Year | DOI | Venue |
---|---|---|
2008 | 10.1109/CGIV.2008.12 | Penang |
Keywords | Field | DocType |
jitter-based antialiasing,antialiasing technique,edge blur,various type,non-manifold implicit surface,contour parameter,various algorithm,adaptive pixel-tracing,real time,real-time antialiasing,implicit surface,point rendered implicit surfaces,pixel,octree,lighting,edges,interval,computational geometry,real time systems,points | Computer vision,Image generation,Computer graphics (images),Silhouette,Computer science,Computational geometry,Artificial intelligence,Pixel,Rendering (computer graphics),Manifold,Octree | Conference |
ISBN | Citations | PageRank |
978-0-7695-3359-9 | 2 | 0.38 |
References | Authors | |
9 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Dirk J. Harbinson | 1 | 2 | 0.72 |
Ron J. Balsys | 2 | 7 | 1.86 |
Kevin G. Suffern | 3 | 62 | 9.60 |