Title
Sketching, scaffolding, and inking: a visual history for interactive 3D modeling
Abstract
Inspired by the comic-book production pipeline, a method is proposed for integrating visual aspects of the sketching process into 3D sketch-based modeling systems. In particular, artist-drawn construction aids called visual scaffolding are explored. Two scaffolding components which simulate elements of pencil sketching, geometric massing and eraser marks, are integrated into a rendering pipeline which also includes a suite of new object-space techniques for high-fidelity pen-and-ink depiction of implicit surfaces. Based on a hybrid, hierarchical approach which leverages both the implicit surface definition and an underlying coarse tessellation, new methods are described for computing silhouettes, suggestive contours, surface stippling, and surfel-based visibility culling. These techniques are real-time but require no pre-computation, allowing them to be applied to dynamic hierarchical implicit surfaces, and are demonstrated in ShapeShop, an interactive sketch-based modeling tool. The result is a real-time display pipeline which composites these novel scaffolding and pen-and-ink techniques to depict a visual history of the modeling process.
Year
DOI
Venue
2007
10.1145/1274871.1274875
NPAR
Keywords
Field
DocType
modeling process,rendering pipeline,real-time display pipeline,novel scaffolding,scaffolding component,interactive sketch-based modeling tool,dynamic hierarchical implicit surface,visual history,comic-book production pipeline,implicit surface definition,implicit surface,real time,sketch based modeling
Computer vision,Graphics pipeline,Computer graphics (images),Sketch-based modeling,Suite,Computer science,Stippling,Depiction,Artificial intelligence,Pencil (mathematics),Tessellation,Sketch
Conference
Citations 
PageRank 
References 
14
0.75
39
Authors
5
Name
Order
Citations
PageRank
Ryan Schmidt156726.74
Tobias Isenberg2111367.57
Pauline Jepp3624.22
Karan Singh4152976.00
Brian Wyvill51130278.50