Abstract | ||
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This research reveals the factors important in designing a group support environment by focusing on a distributed cognitive environment where group members have different information. We find that closeness within a group enhances group performance when group members use a tabletop CSCW environment. To confirm this, we conduct experiments that observe human behavior in a distributed cognitive environment. Participants play a maze game in which players with restricted and distributed information communicate with each other to catch a rapidly moving target. Group performance in two CSCW environments was compared: a normal LCD setup that prevented indirect communication and a tabletop display, Lumisight Table. Group performance was found to be higher with the tabletop display, and the performance advantage was reinforced by the closeness of the group members. |
Year | DOI | Venue |
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2006 | 10.1109/TABLETOP.2006.6 | Tabletop |
Keywords | Field | DocType |
cscw environment,tabletop display,tabletop cscw environment,group support environment,behavioral analysis,group performance,performance advantage,group member,asymmetric information sharing,lumisight table,cognitive environment,different information,asymmetric information,human computer interaction,behavior analysis,groupware,human behavior | Information asymmetry,Computer-supported cooperative work,Closeness,Collaborative software,Computer science,Human–computer interaction,Behavioral analysis,Cognition | Conference |
ISBN | Citations | PageRank |
0-7695-2494-X | 5 | 0.45 |
References | Authors | |
13 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Masafumi Matsuda | 1 | 41 | 5.00 |
Mitsunori Matsushita | 2 | 138 | 29.70 |
Tatsumi Yamada | 3 | 10 | 1.70 |
Takeshi Naemura | 4 | 611 | 95.07 |