Abstract | ||
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In this paper, we present a principled approach to con- structing believable game players that relies on a cogni- tive architecture. The resulting agent is capable of play- ing the game Urban Combat in a plausible manner when faced with similar situations as its human counterparts. We discuss how architectural features like goal-directed but reactive execution and incremental learning can pro- duce more believable synthetic characters. |
Year | Venue | Field |
---|---|---|
2007 | AIIDE | Computer science,Incremental learning,Human–computer interaction,Artificial intelligence,Cognitive architecture,Multimedia,Machine learning |
DocType | Citations | PageRank |
Conference | 7 | 0.78 |
References | Authors | |
8 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Dongkyu Choi | 1 | 181 | 13.69 |
Tolga Könik | 2 | 86 | 8.21 |
Negin Nejati | 3 | 94 | 5.95 |
Chunki Park | 4 | 7 | 0.78 |
Pat Langley | 5 | 6471 | 1307.64 |