Title
Adaptive Educational Gameplay within Smart Multipurpose Interactive Learning Environment.
Abstract
Modern technologies have brought many innova- tions into the system of education. Learners now have an opportunity to educate with the help of electronic materials often provided by web-based infrastructures. Although the majority of learners especially children or teenagers find studying from such materials less exciting than playing today's popular computer games that, however, lack signs of education. In this paper, we describe an innovative concept of three-dimen- sional interactive educational games that combine the excitement and looks of popular computer games with the educational potential of electronic study materials. One of the key issues is adaptability (games are also playable by handicapped users) and adaptivity according to learners' level of knowledge. Together with automatic generation of educational games based on metadata provided by authors of educational materials, we enable the creation of educational games that have many shapes reflecting learners' needs.
Year
DOI
Venue
2007
10.1109/SMAP.2007.7
Uxbridge
Keywords
Field
DocType
smart multipurpose interactive learning,sional interactive educational game,handicapped user,educational material,electronic study material,automatic generation,educational potential,adaptive educational gameplay,popular computer game,innovative concept,educational game,electronic material,meta data,three dimensional,metadata,user interfaces,user interface
Adaptability,Metadata,Computer aided instruction,Electronic materials,Computer science,Interactive learning environment,Human–computer interaction,User interface,Multimedia
Conference
ISBN
Citations 
PageRank 
0-7695-3040-0
2
0.42
References 
Authors
3
5
Name
Order
Citations
PageRank
Marko Diveky120.42
Peter Jurnecka291.40
Rudolf Kajan3223.10
Ludolf Omelina420.42
Maria Bielikova510711.00