Title
Towards Interactivity On Texturing Implicit Surfaces: A Distributed Approach
Abstract
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle system associated with the gradient vector field of the function that defines an implicit surface to acquire texture coordinates at a support surface. As each particle trajectory is independent of each other, this method has a special suitability to run in parallel. Our results show good improvement as more processors are added to the system, with speedups of up to 13 with 32 processors, performance such as required by an interactive system.
Year
Venue
Keywords
2001
W S C G ' 2001, VOLS I & II, CONFERENCE PROCEEDINGS
implicit surfaces, texture mapping, parallelism
Field
DocType
Citations 
Computer vision,Texture mapping,Interactivity,Particle system,Computer graphics (images),Vector field,Computer science,Support surface,Particle trajectory,Artificial intelligence
Conference
0
PageRank 
References 
Authors
0.34
9
4
Name
Order
Citations
PageRank
Ruben Zonenschein11010.89
Jonas Gomes29919.12
Luiz Velho31162120.74
Noemi de la Rocque Rodriguez414020.15