Abstract | ||
---|---|---|
A geodesic distance-based approach synthesizes natural facial animations using radial basis function (RBF) interpolation. The approach consists of two parts: the geodesic distance calculation and the geodesic distance-based RBF interpolation. The method works in real time, which is important in computer games and online chatting. |
Year | DOI | Venue |
---|---|---|
2012 | 10.1109/MCSE.2011.96 | Computing in Science and Engineering |
Keywords | Field | DocType |
radial basis function interpolation,differential geometry,scientific computing,radial basis function networks,geodesic distance-based rbf interpolation,rbf interpolation,interpolation,geodesic distance,computer animation,facial animation,method work,geodesic distance-based realistic facial,online chatting,computer game,geodesic distance-based realistic facial animation,rbf,natural facial animation,real time,geodesic distance calculation,natural facial animations,expression synthesis,geodesic distance-based approach,computer games,radial basis function,computational modeling,geodesy,euclidean distance | Computer vision,Radial basis function,Computer science,Euclidean distance,Interpolation,Hierarchical RBF,Computer facial animation,Differential geometry,Artificial intelligence,Computer animation,Geodesic | Journal |
Volume | Issue | ISSN |
14 | 5 | 1521-9615 |
Citations | PageRank | References |
3 | 0.39 | 6 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Xianmei Wan | 1 | 13 | 1.27 |
Shengjun Liu | 2 | 116 | 13.79 |
Jim Chen | 3 | 139 | 19.17 |
Xiaogang Jin | 4 | 1075 | 117.02 |