Abstract | ||
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In this paper, we describe a load distribution technique that employs web workers. We have been implementing a web-based MORPG as an interactive, real-time web application; previously, the web server alone was responsible for manipulating the behavior of all the game characters. As more users logged in, the workload on the server was increased. Hence, we have implemented a technique whereby the CPU load of the server is distributed among the clients; a performance evaluation reveals that our technique plays a role in decreasing the CGI latency of low-end servers and can decrease the CPU load of high-end servers when many users are logged in. |
Year | DOI | Venue |
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2010 | 10.1145/1967486.1967577 | IJWIS |
Keywords | DocType | Volume |
real-time processing,cgi latency,web server,cpu load,load distribution technique,real-time web application,high-end server,low-end server,web workers,web worker,game character,web application,performance evaluation,web,load distribution,design methodology,real time processing,real time,user experience | Conference | 7 |
Issue | Citations | PageRank |
4 | 2 | 0.39 |
References | Authors | |
6 | 2 |
Name | Order | Citations | PageRank |
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Shusuke Okamoto | 1 | 65 | 28.98 |
Masaki Kohana | 2 | 31 | 14.06 |