Title
Modeling dynamic interaction in virtual environments and the evaluation of dynamic virtual fixtures
Abstract
Virtual reality (VR) is a technology covering a large field of applications among which are sports and video games. In both gaming and sporting VR applications, interaction techniques involve specific gestures such as catching or striking. However, such dynamic gestures are not currently being recognized as elementary task primitives, and have therefore not been investigated as such. In this paper, we propose a framework for the analysis of interaction in dynamic virtual environments (DVEs). This framework is based on three dynamic interaction primitives (DIPs) that are common to many sporting activities: catching, throwing, and striking. For each of these primitives, an original modeling approach is proposed. Furthermore, we introduce and formalize the concept of dynamic virtual fixtures (DVFs). These fixtures aim to assist the user in tasks involving interaction with moving objects or with objects to be set in movement. Two experiments have been carried out to investigate the influence of different DVFs on human performance in the context of ball catching and archery. The results reveal a significant positive effect of the DVFs, and that DVFs could be either classified as “performance-assisted” or “learning-assisted.”
Year
DOI
Venue
2012
10.1162/PRES_a_00116
Presence
Keywords
Field
DocType
dynamic virtual fixture,dynamic virtual environment,virtual reality,different dvfs,sporting activity,interaction technique,elementary task primitive,vr application,dynamic interaction primitive,dynamic gesture,human performance,virtual environment
Virtual reality,Simulation,Computer science,Gesture,Throwing,Human–computer interaction,Multimedia,Ball-catching
Journal
Volume
Issue
ISSN
21
3
1054-7460
Citations 
PageRank 
References 
1
0.35
17
Authors
4
Name
Order
Citations
PageRank
Paul Richard1254.69
Mickael Naud271.92
Francois-Xavier Inglese310.35
Emmanuelle Richard4575.70