Title
Simulating the soundscape through an analysis/resynthesis methodology
Abstract
This paper presents a graph-based system for the dynamic generation of soundscapes and its implementation in an application that allows for an interactive, real-time exploration of the resulting soundscapes. The application can be used alone, as a pure sonic exploration device, but can also be integrated into a virtual reality engine. In this way, the soundcape can be acoustically integrated in the exploration of an architectonic/urbanistic landscape. The paper is organized as follows: after taking into account the literature on soundscape, we provide a formal definition of the concept; then, a model is introduced, and finally, we describe a software application together with a case-study.
Year
DOI
Venue
2009
10.1007/978-3-642-12439-6_17
computer music modeling and retrieval
Keywords
Field
DocType
pure sonic exploration device,software application,urbanistic landscape,resynthesis methodology,formal definition,dynamic generation,graph-based system,virtual reality engine,real-time exploration,virtual reality,real time
Soundscape,Discretization error,Virtual reality,Computer science,Formal description,Software,Human–computer interaction
Conference
Volume
ISSN
Citations 
5954
0302-9743
4
PageRank 
References 
Authors
0.71
9
3
Name
Order
Citations
PageRank
Andrea Valle1277.01
Vincenzo Lombardo235853.15
Mattia Schirosa3141.85