Abstract | ||
---|---|---|
This paper presents a graph-based system for the dynamic generation of soundscapes and its implementation in an application that allows for an interactive, real-time exploration of the resulting soundscapes. The application can be used alone, as a pure sonic exploration device, but can also be integrated into a virtual reality engine. In this way, the soundcape can be acoustically integrated in the exploration of an architectonic/urbanistic landscape. The paper is organized as follows: after taking into account the literature on soundscape, we provide a formal definition of the concept; then, a model is introduced, and finally, we describe a software application together with a case-study. |
Year | DOI | Venue |
---|---|---|
2009 | 10.1007/978-3-642-12439-6_17 | computer music modeling and retrieval |
Keywords | Field | DocType |
pure sonic exploration device,software application,urbanistic landscape,resynthesis methodology,formal definition,dynamic generation,graph-based system,virtual reality engine,real-time exploration,virtual reality,real time | Soundscape,Discretization error,Virtual reality,Computer science,Formal description,Software,Human–computer interaction | Conference |
Volume | ISSN | Citations |
5954 | 0302-9743 | 4 |
PageRank | References | Authors |
0.71 | 9 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Andrea Valle | 1 | 27 | 7.01 |
Vincenzo Lombardo | 2 | 358 | 53.15 |
Mattia Schirosa | 3 | 14 | 1.85 |