Title
VENUS: the online game simulator using massively virtual clients
Abstract
In this paper, we present an efficient method for simulating massively virtual clients in an online game environment. Massively multiplayer online games and other multi-user based networked applications are becoming more attractive to the gamer players. Such kind of technology has long been researched in the area called Networked Virtual Environments. In the game development process, a set of beta tests is used to ensure the stability of online game servers. A set of testing processes consumes a lot of development resources such as cost, time, and etc. The purpose of the VENUS (Virtual Environment Network User Simulator) system is to provide an automated beta test environment to the game developers to efficiently test the online games to reduce development resources.
Year
DOI
Venue
2004
10.1007/978-3-540-30585-9_66
AsiaSim
Keywords
Field
DocType
online game server,development resource,virtual environments,game development process,virtual environment network user,online game simulator,massively multiplayer online game,automated beta test environment,virtual client,game developer,online game,online game environment,game development,virtual environment
Game programming,Virtual machine,Simulation,Video game development,Computer science,Server,Game design document,Game design,Game Developer,Game testing,Multimedia
Conference
Volume
ISSN
ISBN
3398
0302-9743
3-540-24477-8
Citations 
PageRank 
References 
7
0.66
3
Authors
7
Name
Order
Citations
PageRank
YungWoo Jung170.66
Bum-Hyun Lim270.66
Kwang-Hyun Sim370.66
Hunjoo Lee491.42
Ilkyu Park5514.42
Jaeyong Chung67710.58
Jihong Lee77919.85