Title
Skeletal input for user interaction in X3D
Abstract
Recent developments in depth sensor technology enable developers to use skeletal input in interactive 3D environments with high user fluctuation like museum exhibits. However, the question of how to use natural user input and body movement to control rich interactive and immersive environments remains and demands more intuitive solutions due to the new audience. In this paper, we document different forms of interaction that where designed to be used by untrained visitors and regard hand and body gestures form a user centric angle instead of a technological pointof-view. We thereby show how we cope with untrained user expectations and how we intuitively guide them to use the systems. In addition, we discuss how the results could be improved based on an informal evaluation and observations made on-site.
Year
DOI
Venue
2013
10.1145/2466533.2466559
Web3D
Keywords
Field
DocType
user centric angle,depth sensor technology,skeletal input,body movement,different form,natural user input,user interaction,untrained visitor,high user fluctuation,body gesture,untrained user expectation,x3d,kinect
Natural interaction,User expectations,Computer science,Gesture,Interactive 3d,Human–computer interaction,Immersion (virtual reality),X3D,Multimedia,User-centered design
Conference
Citations 
PageRank 
References 
1
0.41
5
Authors
4
Name
Order
Citations
PageRank
Manuel Olbrich11018.85
Tobias Franke2848.07
Jens Keil37610.70
Sven Hertling46112.33