Title
Validation of Serious Games Attributes Using the Technology Acceptance Model
Abstract
The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced international students to public transport in Southampton. After completing the game, participants completed a short questionnaire and the data was analyzed using structural equation modeling (SEM). The results identified the attributes and combinations of attributes that led the learner to accept and to use the serious game for learning. These findings are relevant in helping game designers and educational practitioners design serious games for effective learning.
Year
DOI
Venue
2010
10.1109/VS-GAMES.2010.7
Games and Virtual Worlds for Serious Applications
Keywords
DocType
ISBN
international student,educational practitioner,conceptual model,effective learning,game designer,serious game,structural equation modeling,short questionnaire,technology acceptance model,public transport,serious games,materials,games,reflection,geography,structural equation model,mathematical model,internet,virtual environment,geographic information systems,game design,robustness,framework,search engines,bismuth,collaboration,data visualization
Conference
978-1-4244-6332-9
Citations 
PageRank 
References 
19
1.11
7
Authors
3
Name
Order
Citations
PageRank
Amri Yusoff1493.19
Richard Crowder211312.73
Lester Gilbert313219.24