Abstract | ||
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In this paper, a new method for displaying a surface deformation is proposed to provide sufficient realism in virtual environment. The approach selected in this paper is based on the fuzzy model and it is sufficient that only one additional rule be added to the fuzzy model to display a surface deformation. Furthermore, designers can easily determine which parameters should be used and how much they should be changed in order to alter shapes as required. The proposed method, thus, is a simple, but effective technique that can also be applied to real time operation and makes it possible to act on several surface points simultaneously. The results of the computer simulation are also given to demonstrate the validity of the proposed algorithm. |
Year | Venue | Keywords |
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2004 | IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS | surface deformation, fuzzy model, fuzzy display, virtual environment |
Field | DocType | Volume |
Computer vision,Surface deformation,Fuzzy model,Virtual machine,Computer graphics (images),Computer science,Artificial intelligence | Journal | E87D |
Issue | ISSN | Citations |
6 | 0916-8532 | 0 |
PageRank | References | Authors |
0.34 | 0 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Minkee Park | 1 | 375 | 25.10 |
Hideki Hashimoto | 2 | 162 | 17.94 |