Title
Toward a framework for prototyping physical interfaces in multiplayer gaming: twinspace experiences
Abstract
We reflect on our experiences using an experimental platform for rapidly prototyping physical control configurations for multiplayer games. We describe how the architecture permits novel forms of collaborative play through the combination and configuration of basic tangible/physical building blocks, the deep integration between physical and virtual objects, and flexibility in how physical and virtual spaces are mapped onto each other. We also identify three important limitations of the architecture that became apparent through our prototyping efforts.
Year
DOI
Venue
2011
10.1007/978-3-642-24500-8_58
ICEC
Keywords
Field
DocType
physical interface,deep integration,virtual space,experimental platform,physical building block,prototyping effort,physical control configuration,important limitation,multiplayer gaming,collaborative play,multiplayer game,virtual object,twinspace experience
Virtual image,Architecture,Deep integration,Computer science,Physical interface,Human–computer interaction,Mixed reality,Multimedia,Virtual space
Conference
Volume
ISSN
Citations 
6972
0302-9743
0
PageRank 
References 
Authors
0.34
5
8
Name
Order
Citations
PageRank
Derek Reilly125029.88
Anthony Tang295752.57
Andy Wu3516.77
Niels Mathiasen400.34
Andy Echenique5283.66
Jonathan Massey6121.10
Hafez Rouzati7928.84
Shashank Chamoli800.34