Title | ||
---|---|---|
Toward a framework for prototyping physical interfaces in multiplayer gaming: twinspace experiences |
Abstract | ||
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We reflect on our experiences using an experimental platform for rapidly prototyping physical control configurations for multiplayer games. We describe how the architecture permits novel forms of collaborative play through the combination and configuration of basic tangible/physical building blocks, the deep integration between physical and virtual objects, and flexibility in how physical and virtual spaces are mapped onto each other. We also identify three important limitations of the architecture that became apparent through our prototyping efforts. |
Year | DOI | Venue |
---|---|---|
2011 | 10.1007/978-3-642-24500-8_58 | ICEC |
Keywords | Field | DocType |
physical interface,deep integration,virtual space,experimental platform,physical building block,prototyping effort,physical control configuration,important limitation,multiplayer gaming,collaborative play,multiplayer game,virtual object,twinspace experience | Virtual image,Architecture,Deep integration,Computer science,Physical interface,Human–computer interaction,Mixed reality,Multimedia,Virtual space | Conference |
Volume | ISSN | Citations |
6972 | 0302-9743 | 0 |
PageRank | References | Authors |
0.34 | 5 | 8 |
Name | Order | Citations | PageRank |
---|---|---|---|
Derek Reilly | 1 | 250 | 29.88 |
Anthony Tang | 2 | 957 | 52.57 |
Andy Wu | 3 | 51 | 6.77 |
Niels Mathiasen | 4 | 0 | 0.34 |
Andy Echenique | 5 | 28 | 3.66 |
Jonathan Massey | 6 | 12 | 1.10 |
Hafez Rouzati | 7 | 92 | 8.84 |
Shashank Chamoli | 8 | 0 | 0.34 |