Abstract | ||
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High-level control of fire is very attractive to artists, as it facilitates a detail-free user interface to make desirable flame effects. In this paper, a unified framework is proposed for modeling and animating fire under general geometric constraints and evolving rules. To capture the fire projection on user’s model animation, we develop a modified closest-point method (MCPM) to handle dynamic situations while maintaining the robustness of the closest-point method. A control blue core (CBC) is designed and generated automatically from the fire projection at each time step. It translates the geometric constraints and the user-specified evolving rules into implicit control conditions. Our L-Speed function leverages CBC’s shape information and conducts the large-scale motion of fire, leaving the basic physically-based model to refine simulation details. The experimental results show the effectiveness of our method for modeling fire propagation along complex curves or surfaces, or forming a flaming shape and following its motion. |
Year | DOI | Venue |
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2010 | 10.1007/s00371-009-0403-8 | The Visual Computer |
Keywords | Field | DocType |
high-level control,closest-point method,animating fire,fire simulation · modified closest-point method · control blue core · l-speed,detail-free user interface,fire projection,modified closest-point method,fire propagation,control blue core,basic physically-based model,fire simulation,geometry-based control,implicit control condition,user interface | Computer graphics (images),Computer science,Robustness (computer science),Animation,User interface | Journal |
Volume | Issue | ISSN |
26 | 9 | 1432-2315 |
Citations | PageRank | References |
15 | 0.60 | 27 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Yi Hong | 1 | 621 | 45.07 |
Dengming Zhu | 2 | 58 | 10.92 |
Xianjie Qiu | 3 | 38 | 6.58 |
Zhaoqi Wang | 4 | 225 | 33.91 |