Title
Geometry-based control of fire simulation
Abstract
High-level control of fire is very attractive to artists, as it facilitates a detail-free user interface to make desirable flame effects. In this paper, a unified framework is proposed for modeling and animating fire under general geometric constraints and evolving rules. To capture the fire projection on user’s model animation, we develop a modified closest-point method (MCPM) to handle dynamic situations while maintaining the robustness of the closest-point method. A control blue core (CBC) is designed and generated automatically from the fire projection at each time step. It translates the geometric constraints and the user-specified evolving rules into implicit control conditions. Our L-Speed function leverages CBC’s shape information and conducts the large-scale motion of fire, leaving the basic physically-based model to refine simulation details. The experimental results show the effectiveness of our method for modeling fire propagation along complex curves or surfaces, or forming a flaming shape and following its motion.
Year
DOI
Venue
2010
10.1007/s00371-009-0403-8
The Visual Computer
Keywords
Field
DocType
high-level control,closest-point method,animating fire,fire simulation · modified closest-point method · control blue core · l-speed,detail-free user interface,fire projection,modified closest-point method,fire propagation,control blue core,basic physically-based model,fire simulation,geometry-based control,implicit control condition,user interface
Computer graphics (images),Computer science,Robustness (computer science),Animation,User interface
Journal
Volume
Issue
ISSN
26
9
1432-2315
Citations 
PageRank 
References 
15
0.60
27
Authors
4
Name
Order
Citations
PageRank
Yi Hong162145.07
Dengming Zhu25810.92
Xianjie Qiu3386.58
Zhaoqi Wang422533.91