Title
Generating Autonomous Time-Varying Virtual Cities
Abstract
We propose an approach to generating virtual cities that vary dynamically over time, focusing on the layout of artificial elements such as building, roads, and traffic lights. We first define an environment vector as the amount of features reflecting economic and functional activities of city's residents in each block surrounded by roads. Our method generates virtual cities by deleting and locating buildings from two points of view: building layouts using environment vectors, which can represent features, themselves to generate cityscapes, and time-varying using changes of vectors to vary cityscapes. We introduce three modules of our city model briefly, and describe how our system relocates buildings in each block. In addition, we demonstrate that our method can represent features and generate various cityscapes that vary over time.
Year
DOI
Venue
2004
10.1109/CW.2004.34
CW
Keywords
Field
DocType
environment vector,generating autonomous time-varying virtual,virtual city,system relocates building,traffic light,functional activity,various cityscapes,artificial element,city model briefly,computer animation,building,virtual reality
Virtual reality,Computer graphics (images),Computer science,Town and country planning,Computer animation,Multimedia
Conference
ISBN
Citations 
PageRank 
0-7695-2140-1
3
0.62
References 
Authors
0
4
Name
Order
Citations
PageRank
Masanobu Honda141.10
Kazunori Mizuno24210.55
Yukio Fukui311125.46
Seiichi Nishihara47114.35