Title
Chances for serious games in rehabilitation of stroke patients on the example of utilizing the Wii Fit Balance Board.
Abstract
This publication describes the analysis and development of a serious game for the rehabilitation of stroke patients, which was conducted with the assistance of an experienced physiotherapist using a user-centered design. After a stroke, patients often complain about balance related problems or partial paralysis. Normal rehabilitation training depends on balance and strength exercises. In such cases balance plates are often used as training devices, but patients often report lack of motivation especially when training at home. The research objective of this publication was to develop a serious game using the Nintendo Wii Fit Balance Board. From a physiotherapeutic view it should help patients suffering from a stroke throughout their rehabilitation, especially to increase the motivation to do their exercises. Since every patient is different, the developed serious game can be customized by a physiotherapist for the individual patient's needs. A lot of customization options provide optimal support for the entire rehabilitation process.
Year
DOI
Venue
2013
10.1109/SeGAH.2013.6665319
SeGAH
Keywords
Field
DocType
neurophysiology,tv,hardware,navigation,sociology,stroke,prototypes,statistics
Rehabilitation,Partial paralysis,Physical therapy,Stroke,Balance board,Physical medicine and rehabilitation,User centred design,Patient treatment
Conference
Citations 
PageRank 
References 
3
0.44
1
Authors
5
Name
Order
Citations
PageRank
Rene Baranyi132.13
Rainer Willinger230.78
Nadja Lederer331.11
Thomas Grechenig444964.07
Wolfgang Schramm590.92