Title
Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns.
Abstract
This paper presents a model for generating 2D cracks in real-time for application in games and cartoon animations. Cracks are generated based on a method previously used for leaf venation patterns. We describe a procedural model to generate cracks that can be customized for application in games, generating different visual results depending on interactive parameters. Results were visually evaluated by users and indicate that hypothesis to adopt leaf venation patterns to generate cracks is valid and possible for interactive applications.
Year
DOI
Venue
2010
10.1109/SBGAMES.2010.22
SBGames
Keywords
DocType
Citations 
interactive application,leaf venation patterns,cartoon animation,procedural model,different visual result,leaf venation pattern,interactive parameter,concrete,computer animation,procedural modeling,computational modeling,glass,real time,real time systems
Conference
0
PageRank 
References 
Authors
0.34
12
5
Name
Order
Citations
PageRank
Julia M. Colleoni Couto100.34
Tiago Marcelino200.34
Henry Braun3102.42
Diogo Strube de Lima400.68
Soraia Raupp Musse545061.35