Abstract | ||
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This paper presents a model for generating 2D cracks in real-time for application in games and cartoon animations. Cracks are generated based on a method previously used for leaf venation patterns. We describe a procedural model to generate cracks that can be customized for application in games, generating different visual results depending on interactive parameters. Results were visually evaluated by users and indicate that hypothesis to adopt leaf venation patterns to generate cracks is valid and possible for interactive applications. |
Year | DOI | Venue |
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2010 | 10.1109/SBGAMES.2010.22 | SBGames |
Keywords | DocType | Citations |
interactive application,leaf venation patterns,cartoon animation,procedural model,different visual result,leaf venation pattern,interactive parameter,concrete,computer animation,procedural modeling,computational modeling,glass,real time,real time systems | Conference | 0 |
PageRank | References | Authors |
0.34 | 12 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Julia M. Colleoni Couto | 1 | 0 | 0.34 |
Tiago Marcelino | 2 | 0 | 0.34 |
Henry Braun | 3 | 10 | 2.42 |
Diogo Strube de Lima | 4 | 0 | 0.68 |
Soraia Raupp Musse | 5 | 450 | 61.35 |