Title
Hardware-accelerated volume and isosurface rendering based on cell-projection
Abstract
We present two beneficial rendering extensions to the projected tetrahedra (PT) algorithm proposed by Shirley and Tuchman (1990). These extensions are compatible with any cell sorting technique, for example the BSP-XMPVO sorting algorithm for unstructured meshes. Using 3D texture mapping our first extension solves the longstanding problem of hardware-accelerated but accurate rendering of tetrahedral volume cells with arbitrary transfer functions. By employing 2D texture mapping our second extension realizes the hardware-accelerated rendering of multiple shaded isosurfaces within the PT algorithm without reconstructing the isosurfaces. Additionally, two methods are presented to combine projected tetrahedral volumes with isosurfaces. The time complexity of all our algorithms is linear in the number of tetrahedra and does neither depend on the number of isosurfaces nor on the employed transfer functions.
Year
DOI
Venue
2000
10.1145/375213.375226
IEEE Visualization 2003
Keywords
DocType
ISSN
hardware-accelerated volume,isosurface rendering,examplethe bsp-xmpvo,projectedtetrahedral volume,multiple shaded isosurfaceswithin,texture mapping,time complexity,beneficial rendering extension,isosurfaces,arbitrary transfer function,compositing,cell projection,pt algorithm,unstructured meshes,graphics hardware,accurate renderingof tetrahedral volume,volume rendering,allour algorithm,extension realizesthe,transfer function,sorting algorithm,computational complexity,hardware accelerator,image texture,sorting,transfer functions
Conference
1070-2385
ISBN
Citations 
PageRank 
1-58113-309-X
97
4.88
References 
Authors
30
3
Name
Order
Citations
PageRank
Stefan Röttger11488.78
Martin Kraus226915.90
Thomas Ertl34417401.52