Title
Exploiting Partial Visibility in the Real-Time Display of Virtual Natural Environments
Abstract
With the increasing popularity of virtual environment applicationsthere has been much research into algorithms toefficiently display polygonal databases. Most research hasbeen devoted to developing rendering algorithms for the efficientdisplay of databases containing many large geometricstructures, such as those describing indoor and urbanenvironments. However, relatively little work has been devotedto the efficient display of databases containing manysmall geometric structures (such as those describing naturalenvironments). In this paper we describe the problemswith the current rendering algorithms when rendering complexscenes made of many small rendering primitives, andidentify an approach that addresses these problems.
Year
DOI
Venue
2003
10.1109/TPCG.2003.1206932
TPCG
Keywords
Field
DocType
current rendering algorithm,rendering algorithm,virtual natural environments,manysmall geometric structure,exploiting partial visibility,research hasbeen,efficient display,increasing popularity,small rendering primitive,real-time display,large geometricstructures,virtual environment applicationsthere,algorithms toefficiently display polygonal,real time systems,real time,computer graphics,layout,information systems,application software,natural environment,hardware,virtual environment,virtual reality
Information system,Parallel rendering,Visibility,Virtual machine,Virtual reality,Computer graphics (images),Computer science,Rendering (computer graphics),Application software,Computer graphics
Conference
ISBN
Citations 
PageRank 
0-7695-1942-3
0
0.34
References 
Authors
4
2
Name
Order
Citations
PageRank
D. Pearce111.05
A. M. Day2386.72