Title
Physics Based Deformation Using Shape Matching in Augmented Reality Environments
Abstract
The importance of the deformation and physics based deformation methods are continuously increasing in computer graphics area. However, the user interaction and reality using them is still insufficient for the various applications such as modeling process and game industry. In this paper, we propose physics based deformation technology under AR(Augmented Reality) environments to improve the effectiveness of the model manipulation. In the proposed method, free form deformation and lattice shape matching method are combined first for the stable and fast deformation of the polygonal model. Then dynamics of the lattice shape matching region is applied for the physics based deformation. Finally those algorithms are implemented under AR environment. For the various physics based simulations, the adjustment of the material properties such as elasticity and damping ratio are also enable.
Year
DOI
Venue
2008
10.1109/ISUVR.2008.13
ISUVR '08 Proceedings of the 2008 International Symposium on Ubiquitous Virtual Reality
Keywords
DocType
Citations 
various application,deformation method,free form deformation,shape matching,ar environment,polygonal model,deformation technology,lattice shape,model manipulation,fast deformation,augmented reality environments,engines,physics,mathematical model,information technology,spline,user interfaces,virtual reality,planning,visualization,animation,application software,topology,computer graphic,robustness,solid modeling,surgery,elasticity,differential equations,material properties,shape,damping,augmented reality,lattices,biomechanics,computational modeling,geometry,films,computer graphics,graphics,real time systems,finite element methods,games,adaptive systems,accuracy,materials,plastics,solids,dynamics,nonlinear systems
Conference
2
PageRank 
References 
Authors
0.58
10
4
Name
Order
Citations
PageRank
Han Kyun Choi1402.67
Hyun Soo Kim226632.04
Wook Je Park362.46
Kwan H. Lee414829.48