Title
Real-time simulation of dust behavior generated by a fast traveling vehicle
Abstract
Simulation of physically realistic complex dust behavior is very useful in training, education, art, advertising, and entertainment. There are no published models for real-time simulation of dust behavior generated by a traveling vehicle. In this paper, we use particle systems, computational fluid dynamics, and behavioral simulation techniques to simulate dust behavior in real time. First, we analyze the forces and factors that affect dust generation and the behavior after dust particles are generated. Then, we construct physically-based empirical models to generate dust particles and control the behavior accordingly. We further simplify the numerical calculations by dividing dust behavior into three stages, and establishing simplified particle system models for each stage. We employ motion blur, particle blending texture mapping, and other computer graphics techniques to achieve the final results. Our contributions include constructing physically-based empirical models to generate dust behavior and achieving simulation of the behavior in real time.
Year
DOI
Venue
1999
10.1145/333296.333366
ACM Trans. Model. Comput. Simul.
Keywords
Field
DocType
particle systems,particle blending texture mapping,vehicle,dust particle,dust behavior,particle system model,real time,realistic complex dust behavior,computational fluid dynamics,dust generation,behavioral simulation technique,real-time simulation,physically-based modeling,particle system,computer graphic,texture mapping,graphics,empirical model,simulation
Empirical modelling,Texture mapping,Particle system,Computer science,Simulation,Motion blur,Computational fluid dynamics,Computer graphics,Real-time simulation,Particle
Journal
Volume
Issue
Citations 
9
2
12
PageRank 
References 
Authors
0.93
12
3
Name
Order
Citations
PageRank
Jim X. Chen132758.31
Xiadong Fu2955.64
Edward J. Wegman3367.84