Title
Quantifying human reconstruction accuracy for voxelcarving in a sporting environment
Abstract
Whilst voxel carving approaches exist that allow non-invasive 3D human reconstruction, their performance is heavily dependent on the number of cameras used and the placement of these cameras around the subject. We present a technique to quantify the fall-off in accuracy of spatially carved volumetric representations of humans based on real world constraints. We describe an example of such a quantitative evaluation using a synthetic dataset of typical sports motion in a tennis court scenario, created using computer graphics techniques and motion capture data. Experiments are performed using a baseline voxel carving technique that includes player tracking, background subtraction and player voxel carving. This type of quantitative evaluation could be used by amateur sporting clubs without a sophisticated capture infrastructure to understand how best to instrument a camera network in order to obtain a good trade-off between reconstruction accuracy and installation cost.
Year
DOI
Venue
2011
10.1145/2072298.2072056
ACM Multimedia 2001
Keywords
Field
DocType
human reconstruction accuracy,reconstruction accuracy,whilst voxel,player tracking,baseline voxel,sophisticated capture infrastructure,computer graphics technique,human reconstruction,player voxel,sporting environment,motion capture data,quantitative evaluation,3d reconstruction,background subtraction,image processing,computer graphic
Background subtraction,Voxel,Motion capture,Computer vision,Carving,Computer graphics (images),Computer science,Visualization,Image processing,Artificial intelligence,Computer graphics,3D reconstruction
Conference
Citations 
PageRank 
References 
3
0.41
6
Authors
3
Name
Order
Citations
PageRank
David S. Monaghan18511.48
Philip Kelly225121.32
Noel E. O'Connor32137223.20