Title
Assessing Brain-Computer Interfaces for Controlling Serious Games.
Abstract
This paper aims at examining how to fully interact with serious games in noisy environments using only non-invasive EEG-based information. Two different EEG-based BCI devices were used, one which requires no calibration, and another one that needs some sort of calibration to create a user profile. User testing was performed using both types of BCIs with 61 participants. Results indicate that although BCI devices are still in their infancy, they offer the potential of being used as alternative game interfaces prior to some familiarisation with the device and in several cases a certain degree of calibration.
Year
DOI
Venue
2013
10.1109/VS-GAMES.2013.6624222
VS-GAMES
Keywords
Field
DocType
games,design methodology,physiology
User testing,User profile,Simulation,Computer science,sort,Brain–computer interface,Design methods,Human–computer interaction,Multimedia,Electroencephalography
Conference
Citations 
PageRank 
References 
3
0.39
6
Authors
4
Name
Order
Citations
PageRank
Fotis Liarokapis135446.39
Athanasios Vourvopoulos26412.30
Alina Ene340925.47
Panagiotis Petridis421223.75