Title
Designing plush toys with a computer
Abstract
We introduce Plushie, an interactive system that allows nonprofessional users to design their own original plush toys. To design a plush toy, one needs to construct an appropriate two-dimensional (2D) pattern. However, it is difficult for nonprofessional users to appropriately design a 2D pattern. Some recent systems automatically generate a 2D pattern for a given three-dimensional (3D) model, but constructing a 3D model is itself a challenge. Furthermore, an arbitrary 3D model cannot necessarily be realized as a real plush toy, and the final sewn result can be very different from the original 3D model. We avoid this mismatch by constructing appropriate 2D patterns and applying simple physical simulation to it on the fly during 3D modeling. In this way, the model on the screen is always a good approximation of the final sewn result, which makes the design process much more efficient. We use a sketching interface for 3D modeling and also provide various editing operations tailored for plush-toy design. Internally, the system constructs a 2D cloth pattern in such a way that the simulation result matches the user's input stroke. We successfully demonstrated that nonprofessional users could design plush toys or balloon easily using Plushie.
Year
DOI
Venue
2009
10.1145/1610252.1610275
Commun. ACM
Keywords
Field
DocType
own original plush toy,plush-toy design,nonprofessional user,simulation result,final sewn result,design process,interactive system,cloth pattern,plush toy,real plush toy,three dimensional
Programming language,Simulation,Computer science,Reuse,Computer Aided Design,Human–computer interaction,Engineering design process,Design process,User interface,3D modeling,Metamodeling,Design pattern
Journal
Volume
Issue
ISSN
52
12
0001-0782
Citations 
PageRank 
References 
2
0.36
20
Authors
2
Name
Order
Citations
PageRank
Yuki Igarashi1638.72
Takeo Igarashi23113206.25