Title | ||
---|---|---|
Observations on designing a computer science Curriculum focusing on game programming using testimonials from industry leaders |
Abstract | ||
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The 2008 ACM/IEEE Curriculum Report section 5.4.2 mentions a “Focus on games or entertainment software” as one method of organizing a computer science curriculum. But outside of using games as a methodology for teaching standard computer science, it is also worth considering whether the techniques taught actually transition to the games industry. This paper will explain the IEEE standard for a computer science curriculum, and then compare those milestones with what the games industry wants using interviews with game professionals who are responsible for hiring decisions at top companies. |
Year | DOI | Venue |
---|---|---|
2011 | 10.1109/IGIC.2011.6115114 | IGIC '11 Proceedings of the 2011 IEEE International Games Innovation Conference |
Keywords | Field | DocType |
computer science curriculum,ieee curriculum report section,entertainment software,standard computer science,games industry,industry leader,game professional,game programming,top company,ieee standard,computer science education,games,teaching | Game programming,Computer science,Video game development,Entertainment,Curriculum,Software,Game Developer,Milestone (project management),Multimedia,Computer science curriculum | Conference |
ISBN | Citations | PageRank |
978-1-4577-0258-7 | 1 | 0.39 |
References | Authors | |
1 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Graham R. Smallwood | 1 | 1 | 0.39 |
Don V. Black | 2 | 1 | 1.06 |