Title
Observations on designing a computer science Curriculum focusing on game programming using testimonials from industry leaders
Abstract
The 2008 ACM/IEEE Curriculum Report section 5.4.2 mentions a “Focus on games or entertainment software” as one method of organizing a computer science curriculum. But outside of using games as a methodology for teaching standard computer science, it is also worth considering whether the techniques taught actually transition to the games industry. This paper will explain the IEEE standard for a computer science curriculum, and then compare those milestones with what the games industry wants using interviews with game professionals who are responsible for hiring decisions at top companies.
Year
DOI
Venue
2011
10.1109/IGIC.2011.6115114
IGIC '11 Proceedings of the 2011 IEEE International Games Innovation Conference
Keywords
Field
DocType
computer science curriculum,ieee curriculum report section,entertainment software,standard computer science,games industry,industry leader,game professional,game programming,top company,ieee standard,computer science education,games,teaching
Game programming,Computer science,Video game development,Entertainment,Curriculum,Software,Game Developer,Milestone (project management),Multimedia,Computer science curriculum
Conference
ISBN
Citations 
PageRank 
978-1-4577-0258-7
1
0.39
References 
Authors
1
2
Name
Order
Citations
PageRank
Graham R. Smallwood110.39
Don V. Black211.06