Title
Tools for Procedural Generation of Plants in Virtual Scenes
Abstract
Creating interactive graphics applications that present to the user realistic natural scenes is very difficult. Natural phenomena are very complex and detailed to model, and using traditional modeling techniques takes huge amounts of time and requires skilled artists to obtain good results. Procedural techniques allow to generate complex objects by defining a set of rules and selecting certain parameters. This allows to speed up the process of content creation and also allows to create objects on-the-fly, when needed. On-demand generation of scenes enables the authors to create potentially infinite worlds. This survey identifies the main features of the most used systems that implement procedural techniques to model plants and natural phenomena and discuss usability issues.
Year
DOI
Venue
2009
10.1007/978-3-642-01973-9_89
ICCS (2)
Field
DocType
Volume
Interactive graphics,Procedural modeling,Computer science,Usability,Human–computer interaction,Content creation,Procedural generation,Multimedia,Speedup,Distributed computing
Conference
5545
ISSN
Citations 
PageRank 
0302-9743
2
0.41
References 
Authors
13
4
Name
Order
Citations
PageRank
Armando de la Re121.09
Francisco Abad2337.23
Emilio Camahort310815.39
M C Juan4767.45