Title | ||
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What Videogame Making Can Teach Us About Literacy and Learning: Alternative Pathways into Participatory Culture |
Abstract | ||
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In this paper we articulate an alternative approach to look at video games and learning to become a creator and contributor in the digital culture. Previous discussions have focused mostly on playing games and learning. Here, we discuss game making approaches and their benefits for illuminating game preferences and learning both software design and other academic content. We report on an ongoing ethnographic study that documents youth producing video games in a community design studio. We illustrate how video game making can provide a context for addressing issues of participation, transparency and ethics. Author Keywords |
Year | Venue | Keywords |
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2007 | DiGRA Conference | educational technology,ethnography,literacy,computer assisted design,ethics |
Field | DocType | Citations |
Literacy,Educational technology,Transparency (graphic),Computer science,Game design,Knowledge management,Mathematics education,Game Developer,Community design,Game testing,Participatory culture | Conference | 10 |
PageRank | References | Authors |
1.05 | 5 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Kylie A. Peppler | 1 | 27 | 6.69 |
Yasmin B. Kafai | 2 | 561 | 74.54 |