Title
An Interactive 3D Graphics Modeler Based on Simulated Human Immune System
Abstract
We propose an intuitive computer graphics authoring method based on interactive evolutionary computation (IEC). Our previous systems employed genetic algorithm (GA) and mainly focused on rapid exploration of a single optimum 3D graphics model. The proposed method adopts a different computation strategy called immune algorithm (IA) to ease the creation of varied 3D models even if a user doesn't have any specific idea of final 3D products. Because artistic work like graphics design needs a process to diversify the user's imagery, a tool that allows the user to select his/her preferred ones from a broad range of possible design solutions is particularly desired. IA enables the user to effectively explore a wealth of solutions in a huge 3D parametric space by using its essential mechanisms such as antibody formation and self-regulating function. We conducted an experiment to verify the effectiveness of the proposed method. The results show that the proposed method helps the user to easily generating wide variety of 3D graphics models.
Year
DOI
Venue
2008
10.4304/jmm.3.3.51-60
Journal of Multimedia
Keywords
DocType
Volume
genetic algorithm,human immune system,geometric modeling,interactive evolutionary computation,index terms—3d computer graphics
Journal
3
Issue
Citations 
PageRank 
3
5
0.64
References 
Authors
13
4
Name
Order
Citations
PageRank
Hiroaki Nishino120242.91
Takuya Sueyoshi271.42
Tsuneo Kagawa312125.25
Kouichi Utsumiya418131.31