Title
Analysis of social gameplay macros in the Foldit cookbook
Abstract
As games grow in complexity, gameplay needs to provide players with powerful means of managing this complexity. One approach is to give automation tools to players. In this paper, we analyze an in-game automation tool, the Foldit cookbook, for the scientific discovery game Foldit. The cookbook allows players to write recipes that can automate their strategies. Through analysis of cookbook usage, we observe that players take advantage of social mechanisms in the game to share, run, and modify recipes. Further, players take advantage of both a simplified visual programming interface and a text-based scripting interface for creating recipes. This indicates that there is potential for using automation tools to disseminate expert knowledge, and that it is useful to provide support for multiple authoring styles, especially for games where the final game goal is unbounded or hard to attain.
Year
DOI
Venue
2011
10.1145/2159365.2159367
FDG
Keywords
Field
DocType
foldit cookbook,scientific discovery game,text-based scripting interface,gameplay need,in-game automation tool,social gameplay macro,cookbook usage,automation tool,visual programming interface,final game goal,expert knowledge,stem,games,design,systems,visual programming,engineering
Scientific discovery,Simulation,Computer science,Visual programming language,Automation,Dissemination,Human–computer interaction,Macro,Multimedia,Scripting language
Conference
Citations 
PageRank 
References 
12
2.53
11
Authors
9
Name
Order
Citations
PageRank
Seth Cooper174558.65
Firas Khatib242832.00
Ilya Makedon3896.24
Hao Lu4122.53
Janos Barbero532724.70
David Baker6122.53
James Fogarty72343164.17
Zoran Popović84353279.05
Foldit Players937926.81