Title
Building geospatial data collections with location-based games
Abstract
The traditional, expert-based process of knowledge acquisition is known to be both slow and costly. With the advent of theWeb 2.0, community-based approaches have appeared. These promise a similar or even higher level of information quantity by using the collaborative work of voluntary contributors. Yet, the community-driven approach yields new problems on its own, most prominently contributor motivation and data quality. Our former work [1] has shown, that the issue of contributor motivation can be solved by embedding the data collection activity into a gaming scenario. Additionally, good games are designed to be replayable and thus well suited to generate redundant datasets. In this paper we propose semantic view area clustering as a novel approach to aggregate semantically tagged objects to achieve a higher overall data quality. We also introduce the concept of semantic barriers as a method to account for interaction betwen spatial and semantic data. We also successfully evaluate our algorithm against a traditional clustering method.
Year
DOI
Venue
2009
10.1007/978-3-642-04617-9_88
KI
Keywords
Field
DocType
community-driven approach yield,community-based approach,data collection activity,geospatial data collection,location-based game,semantic barrier,collaborative work,semantic data,data quality,semantic view area,contributor motivation,higher overall data quality,data collection,geospatial data
Geospatial analysis,Data collection,World Wide Web,Embedding,Data quality,Information retrieval,Computer science,Cluster analysis,Knowledge acquisition,Semantic data model
Conference
Volume
ISSN
ISBN
5803
0302-9743
3-642-04616-9
Citations 
PageRank 
References 
1
0.39
11
Authors
3
Name
Order
Citations
PageRank
Sebastian Matyas1938.52
Peter Wullinger210.73
Christian Matyas3513.10