Title
Incremental Learning Algorithm for Online Action Game System
Abstract
One of the limitations of computer opponents in action games is that the character AI is constructed in advance, and players may become bored quickly. We have built an online action game system in which a non-player character (NPC) can incrementally learn sequences of action and combinations. NPCs can adopt different fighting strategies for fighting with different players.
Year
DOI
Venue
2009
10.1007/978-3-642-04052-8_51
ICEC
Keywords
Field
DocType
online action game system,action game,non-player character,different fighting strategy,character ai,computer opponent,different player,incremental learning algorithm
Simultaneous game,Non-player character,Computer science,Action learning,Repeated game,Artificial intelligence,Incremental learning algorithm,Sequential game,Non-cooperative game,Imitation learning
Conference
Volume
ISSN
Citations 
5709
0302-9743
0
PageRank 
References 
Authors
0.34
1
2
Name
Order
Citations
PageRank
Junichi Hoshino118147.34
Hiroshi Mori2124.52