Title
Supporting reflective practice in creativity education
Abstract
In this study, we design a learning environment to foster participants' creative attitude and evaluate its effectiveness in a university class. Our educational program consists of the following three phases: (1) introduction (studying the basics of Mindstorms used as a tool), (2) creative activities (producing playground equipment using Mindstorms), and (3) self-reflective activities on the creative processes (each group constructing a diagram describing their own creative processes and discussing the processes). We evaluate the effectiveness based on comparisons of pre- and post-tests and the contents of the participants' discussions. In particular, we confirm the following three learning activities: (1) the participants discussed their creative activities from various viewpoints, (2) they also discussed the viewpoints considered to be important for creative activities, and (3) they realized the importance of idea generation, idea embodiment, and collaboration in creative activities.
Year
DOI
Venue
2005
10.1145/1056224.1056246
Creativity & Cognition
Keywords
Field
DocType
playground equipment,idea embodiment,own creative process,creative activity,educational program,idea generation,creativity education,self-reflective activity,reflective practice,learning activity,creative process,creative attitude,creativity
Ideation,Creative brief,Computer science,Viewpoints,Learning environment,Educational program,Creativity,Multimedia,Reflective practice
Conference
ISBN
Citations 
PageRank 
1-59593-025-6
2
0.70
References 
Authors
5
2
Name
Order
Citations
PageRank
Norio Ishii1112.92
Kazuhisa Miwa211034.55