Title
Designing and evaluating the tabletop game experience for senior citizens
Abstract
In this paper, we report on the design and evaluation of a tabletop game especially created for senior citizens. The game is intended to provide leisure and fun and is played with four players on an augmented tabletop. It evolved from existing games and rules that are popular and familiar amongst senior citizens. Several aspects that are part of the gaming experience, such as immersion, flow, affect and, challenge, were assessed experimentally. The gaming experience was measured relatively by subjectively comparing user reactions across two sessions, one using a conventional board game and another using a digital tabletop version of the same game. Our results indicate that senior citizens found the tabletop version of the game to be more immersive and absorbing. We also discuss some implications to tabletop game design that can be deduced from the qualitative feedback provided by our participants.
Year
DOI
Venue
2008
10.1145/1463160.1463205
NordiCHI
Keywords
Field
DocType
augmented tabletop,tabletop version,qualitative feedback,conventional board game,tabletop game,game design,gaming experience,senior citizen,tabletop game experience,user reaction,digital tabletop version,focus group,ethnography,game,user centered design
Video game design,Game mechanics,Video game development,Computer science,Game art design,Game design document,Game design,Human–computer interaction,Level design,Game Developer,Multimedia
Conference
Citations 
PageRank 
References 
29
1.80
9
Authors
4
Name
Order
Citations
PageRank
Abdullah Al Mahmud125336.92
Omar Mubin228043.89
Suleman Shahid3777.37
Jean-Bernard Martens4944141.57