Abstract | ||
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The USC Department of Computer Science is in its second year of operating its BS in Computer Science (Games) and MS in Computer Science (Game Development) degree programs. We have developed an interesting educational architecture inside of that degree program that allows the students to become strong game developers, strong computer scientists, strong programmers, strong systems developers, and facile with working in cross-disciplinary, collaborative groups. We believe that educating students in this fashion strengthens our department's ability to do cutting edge research in computer science as well as provide great graduates for the game industry. In this paper, we share our lessons learned, some detail on our courses and processes, as well as detail on our impact on recruitment and retention for the Computer Science undergraduate degree program. |
Year | DOI | Venue |
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2008 | 10.1145/1463673.1463688 | GDCSE |
Keywords | Field | DocType |
strong systems developer,computer science undergraduate degree,computer science,strong game developer,degree program,strong programmer,computer science game degree,strong computer scientist,game development,usc department,game industry,computer science game education | Architecture,Video game development,Game industry,Computer science,Game design document,AP Computer Science,Game Developer,Multimedia | Conference |
Citations | PageRank | References |
15 | 1.29 | 2 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Michael Zyda | 1 | 274 | 58.68 |
Victor Lacour | 2 | 15 | 1.29 |
Chris Swain | 3 | 15 | 1.29 |