Abstract | ||
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As a result of growth of sensor-enabled mobile devices such as PDA, cellular phone and other computing devices, in recent years, users can utilize the diverse digital contents everywhere and anytime. However, the interfaces of mobile applications are often unnatural due to limited resources and miniaturized input/output. Especially, users may feel this problem in some applications such as the mobile game. Therefore, novel interaction forms have been developed in order to complement the poor user interface of the mobile device and to increase the interest for the mobile game. In this paper, we describe the demonstration of the gesture and posture input supported by an accelerometer. The application example we created are AM-Fishing game on the mobile device that employs the accelerometer as the main interaction modality. The demos show the usability for the gesture and posture interaction |
Year | DOI | Venue |
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2006 | 10.1007/11802167_52 | EUC |
Keywords | Field | DocType |
posture interaction,posture input,sensor-enabled mobile device,novel interaction form,main interaction modality,mobile device,human computer interaction,mobile application,mobile game,accelerometer-based mobile game,computing device,application example,input output,user interface | Mobile computing,Mobile technology,Mobile search,Computer science,Usability,Mobile device,Human–computer interaction,Ubiquitous computing,Mobile Web,User interface,Multimedia | Conference |
Volume | ISSN | ISBN |
4096 | 0302-9743 | 3-540-36679-2 |
Citations | PageRank | References |
2 | 0.45 | 8 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jonghun Baek | 1 | 47 | 4.85 |
Ikjin Jang | 2 | 6 | 2.02 |
KeeHyun Park | 3 | 2 | 0.45 |
Hyun-Soo Kang | 4 | 13 | 6.22 |
Byoung-Ju Yun | 5 | 69 | 13.73 |