Abstract | ||
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This paper presents VIBES (Virtual Behaviours), a behavioural animation system for generic humanoid characters within dynamic virtual worlds. This system is based on stand-alone hierarchical behavioural modules. Each module performs a given task according to the perception of the virtual agent it belongs to. The main originality of VIBES is to combine Artificial Intelligence and Artificial Life techniques in order to obtain real-time reactions and adaptive behaviours. VIBES is a module of the V-Man character animation system developed in the frame of the V-Man project supported by the European Commission in the frame of the 5(th) framework program. |
Year | DOI | Venue |
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2004 | 10.1007/978-3-540-25958-9_3 | ADVANCED DISTRUBUTED SYSTEMS |
Keywords | Field | DocType |
real time,virtual worlds,character animation,artificial life,artificial intelligent | Artificial life,Metaverse,Virtual reality,Computer science,Character animation,Originality,Human–computer interaction,Artificial intelligence,Inference engine,Computer animation,User interface,Distributed computing | Conference |
Volume | ISSN | Citations |
3061 | 0302-9743 | 3 |
PageRank | References | Authors |
0.45 | 6 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Stéphane Sanchez | 1 | 26 | 3.10 |
Hervé Luga | 2 | 56 | 13.34 |
Yves Duthen | 3 | 165 | 26.63 |
Olivier Balet | 4 | 91 | 19.61 |