Title
Small groups, big mistakes: the emergence of faulty rules during a collaborative board game
Abstract
Recent research using games as learning environments has provided us with examples of situated learning processes (e.g., Gee, 2007). Board games, in particular, foster rich think-aloud cognition and small group reasoning (Smith, 2007). This study uses a collaborative board game as a site for understanding sense-making in small groups. We investigate how groups 'reconstruct' rules, and unpack how and when they coordinate an understanding of goals. We suggest this is done with the aid of. handles: concrete signifiers, such as physical objects, words, or gestures that players use as substitutes for complex rules.
Year
Venue
Keywords
2010
ICLS
faulty rule,physical object,concrete signifiers,board game,small group reasoning,small group,foster rich think-aloud cognition,collaborative board game,recent research,complex rule,big mistake
Field
DocType
Citations 
Cognitive science,Gesture,Computer science,Artificial intelligence,Cognition,Situated learning
Conference
0
PageRank 
References 
Authors
0.34
0
3
Name
Order
Citations
PageRank
Matthew Berland135837.25
Victor R. Lee27217.37
Maneksha DuMont3134.22