Abstract | ||
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We address the problem of an efficient image-space reconstruction of adaptively sampled scenes in the context of point-based and line-based graphics. The image-space reconstruction offers an advantageous time complexity compared to surface splatting techniques and, in fact, our improved GPU implementation performs significantly better than splatting implementations for large point-based models. We discuss the integration of elliptical Gaussian weights for enhanced image quality and generalize the image-space reconstruction to line segments. Furthermore, we present solutions for the efficient combination of points, lines, and polygons in a single image. |
Year | DOI | Venue |
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2008 | 10.1016/j.cag.2008.01.011 | Computers & Graphics |
Keywords | DocType | Volume |
Point-based graphics,Point-based rendering,Line-based rendering,Pyramid algorithm | Journal | 32 |
Issue | ISSN | Citations |
2 | 0097-8493 | 1 |
PageRank | References | Authors |
0.35 | 0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
R. Marroquim | 1 | 58 | 9.94 |
Martin Kraus | 2 | 269 | 15.90 |
Paulo Roma Cavalcanti | 3 | 75 | 10.18 |