Title
Surface and Curve Skeletonization of Large 3D Models on the GPU
Abstract
We present a GPU-based framework for extracting surface and curve skeletons of 3D shapes represented as large polygonal meshes. We use an efficient parallel search strategy to compute point-cloud skeletons and their distance and feature transforms (FTs) with user-defined precision. We regularize skeletons by a new GPU-based geodesic tracing technique which is orders of magnitude faster and more accurate than comparable techniques. We reconstruct the input surface from skeleton clouds using a fast and accurate image-based method. We also show how to reconstruct the skeletal manifold structure as a polygon mesh and the curve skeleton as a polyline. Compared to recent skeletonization methods, our approach offers two orders of magnitude speed-up, high-precision, and low-memory footprints. We demonstrate our framework on several complex 3D models.
Year
DOI
Venue
2013
10.1109/TPAMI.2012.212
IEEE Trans. Pattern Anal. Mach. Intell.
Keywords
Field
DocType
computer graphics,geodesics,medial axis,skeleton,evolution,algorithms,image reconstruction,surface reconstruction,shape,reconstruction,algorithm
Iterative reconstruction,Surface reconstruction,Computer vision,Polygon,Polygon mesh,Computer science,Medial axis,Skeletonization,Artificial intelligence,Graphics processing unit,Geodesic
Journal
Volume
Issue
ISSN
35
6
0162-8828
Citations 
PageRank 
References 
23
0.69
47
Authors
3
Name
Order
Citations
PageRank
Andrei C. Jalba123316.21
Jacek Kustra2363.59
Alexandru Telea31520107.14