Abstract | ||
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This paper explores existing theories, frameworks and models for handling collective user experience in the context of Distributed Interactive Multimedia Environments (DIME) and more specifically Augmented Sport applications. Besides discussing previous experimental work in the domain of Augmented Sport, we introduce Future Media Internet (FMI) technologies in relation with Mixed Reality (MR) platforms, user experience (UX), quality of Service (QoS) and quality of Experience (QoE) within 3D Tele-Immersive Environments that are part of the broad DIME domain. Finally, we present the 3D LIVE project QoS-UX-QoE approach and model that will be applied along three use cases (Skiing, Jogging and Golfing) experiments for anticipating the potential user adoption. |
Year | DOI | Venue |
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2013 | 10.1145/2466816.2466821 | VRIC |
Keywords | DocType | Citations |
collective user experience,interactive multimedia environments,potential user adoption,sport application,broad dime domain,future media internet,user experience,live project qos-ux-qoe approach,tele-immersive environments,augmented sport,augmented reality,living lab,mixed reality,virtual reality,experiential design,qos | Conference | 11 |
PageRank | References | Authors |
0.85 | 24 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Marc Pallot | 1 | 202 | 20.03 |
Remy Eynard | 2 | 15 | 1.30 |
Benjamin Poussard | 3 | 12 | 1.33 |
Olivier Christmann | 4 | 66 | 13.22 |
Simon Richir | 5 | 151 | 26.94 |