Title
Augmented sport: exploring collective user experience
Abstract
This paper explores existing theories, frameworks and models for handling collective user experience in the context of Distributed Interactive Multimedia Environments (DIME) and more specifically Augmented Sport applications. Besides discussing previous experimental work in the domain of Augmented Sport, we introduce Future Media Internet (FMI) technologies in relation with Mixed Reality (MR) platforms, user experience (UX), quality of Service (QoS) and quality of Experience (QoE) within 3D Tele-Immersive Environments that are part of the broad DIME domain. Finally, we present the 3D LIVE project QoS-UX-QoE approach and model that will be applied along three use cases (Skiing, Jogging and Golfing) experiments for anticipating the potential user adoption.
Year
DOI
Venue
2013
10.1145/2466816.2466821
VRIC
Keywords
DocType
Citations 
collective user experience,interactive multimedia environments,potential user adoption,sport application,broad dime domain,future media internet,user experience,live project qos-ux-qoe approach,tele-immersive environments,augmented sport,augmented reality,living lab,mixed reality,virtual reality,experiential design,qos
Conference
11
PageRank 
References 
Authors
0.85
24
5
Name
Order
Citations
PageRank
Marc Pallot120220.03
Remy Eynard2151.30
Benjamin Poussard3121.33
Olivier Christmann46613.22
Simon Richir515126.94