Title
Volumetric ambient occlusion for volumetric models
Abstract
This paper presents new algorithms to compute ambient occlusion for volumetric data. Ambient occlusion is used in video-games and film animation to mimic the indirect lighting of global illumination. We extend a novel interpretation of ambient occlusion to volumetric models that measures how big portion of the tangent sphere of a surface belongs to the set of occluded points, and propose statistically robust estimates for the ambient occlusion value. The data needed by this estimate can be obtained by separable filtering of the voxel array. As ambient occlusion is meant to obtain global illumination effects, it can provide decisive clues in interpreting the data. The new algorithms obtain smooth shading and can be computed at interactive rates, being thus appropriate for dynamic models exploration.
Year
DOI
Venue
2010
10.1007/s00371-010-0497-z
The Visual Computer
Keywords
Field
DocType
volumetric data,dynamic models exploration,big portion,decisive clue,new algorithm,volumetric model,ambient occlusion · obscurances · volume rendering,ambient occlusion,global illumination effect,volumetric ambient occlusion,film animation,global illumination,ambient occlusion value,robust estimator,volume rendering
Voxel,Computer vision,Volume rendering,Screen space ambient occlusion,Computer science,Filter (signal processing),Tangent,Global illumination,Artificial intelligence,Ambient occlusion,Computer graphics
Journal
Volume
Issue
ISSN
26
6-8
1432-2315
Citations 
PageRank 
References 
3
0.64
12
Authors
6
Name
Order
Citations
PageRank
Marc Ruiz1473.02
Lázló Szirmay-Kalos230.64
Tamás Umenhoffer3887.33
Imma Boada423023.55
Miquel Feixas563745.61
Mateu Sbert61108123.95